Comments

Log in with itch.io to leave a comment.

I waiting forward for the update!!!! been waiting for months.... I re-download it once I get new device recently. fall in love with the colour. it feels like laying down on cloud. a lullaby for eyes. keep it up please!!! waiting forward!!!!!!!!! 

(1 edit)

mac version when please?

Please wait! We're working hard to finish the game first before creating the mac version. Thank you very much! :D

I'm absolutely smitten with the adorable art style of this game! As a first-time player, I completely fell in love with the concept and core gameplay. The way the story is delivered through bedtime stories and the clever puzzles make it an incredibly engaging experience. The character and enemy designs are gorgeous, and the mechanics are truly fascinating. The demo did a fantastic job showcasing them, and I'm eagerly anticipating more puzzles that utilize these mechanics in the future.

All in all, I'm head over heels for this game and can't wait to see what's next. Keep up the amazing work, Masbro! By the way, if you ever release collectibles or merchandise for this game, I'd definitely be interested in collecting them. Just saying!

Thank you for your comment! Of course we will make any collectibles for the players to buy and collect them, please stay tuned for updates!

Very nice experience. Overall I will give it a 7 to 7.5 out of 10.

Let's talk about the good stuff first. This game is being carried HARD by its storytelling. Not just the story - I would say the story itself is just good at best - but the atmosphere and the delivery are just awesome.

Major factors on why it is awesome: Crispy voice acting, beautiful background musics, and cool CGs (yep, you can tell I'm a sucker for visual novels). The story text itself could make use of some refinement here and there, but I'd say it's still nice.

Now let's talk about the stuff that needs to be taken care of: the gameplay. To be fair, the game itself is obviously far from polished, hence the janky gameplay. But, to me at least, the gameplay did no justice to the fantastic storytelling.

Bugs here and there, monster AI not working as intended (based on my expectation as a player, that is), weird checkpoint/spawn location, lacking features (such as running), and...... Well generally, more work needs to be done to make the gameplay proper.

I'm hoping to see more of Cain's story in the future.

Thank you for your comment! Yeah we are still working on the gameplay, please stay tuned for future updates!

Heyooo Aku suka banget game nya! art nya bagus banget banyak aku screenshot buat wallpaper! hahaha.

untuk dari aku ad feedback nih! 
apakah mungkin bisa dibuat lari?
lalu indicator digest nya mungkin bisa dibuat lebih menonjol agar player aware kali ya? misalnya shaking atau warna nya kedip2 begitu.
tadi aku juga smpat kena bug saat loncat dengan srigala hahaha, dan si monster gendut gabisa aku pakai dorong dari belakang ya? hanya dari depan..

tapi over all bagus banget! bakal happy kali ada Artbook nya nih ;) 


semangat terus ya!

Hai Halo, Hana!

Ur words warms our heart ♥️ 

Feedback-feedback kamu udah kami catat dan akan dipertimbangkan!

Wish you have a nice dream, always!

This game is very pretty! I really like the art style and the designs for the characters and enemies. The mechanic too was really interesting! The demo really showcases the mechanics quite well and would love to see more puzzles utilising the mechanic more in the future!

Hai!
we’re glad that you love it! Thank you for showing One Last Journey to the world via your youtube!

Saw sochiiru's post about the game and decided to come check it out! I lovee the art style its so cute.

Hey there! Thank you for trying our demo. Glad you love it. May I know who is this beloved Sochiiru?

Big journey. 

(+1)

Thank you for playing our game!

Definitely a very engaging game, there's no pause and he story is continuous, story vise and puzzle ideas are really good imo. 

belows are a few bug/recomendation:

but yeah being the 1st demo and all, there's a few jarring bug that i've run into during my play, ie, golem tranportation, wolf taunt mechanic during final puzzle and acces to softlocked area using the flower pixie.
hope this vid will help you see in player peerspective.

the "tutorial" level should also include wasd move instruction , because it took me a few sec to realised that i can move during that time. 
i also hope the golem can interact with the pillar from the back side too
(+1)

Thank you for trying One Last Journey and the feedback!
We will improve the demo, stay tuned!

As 1st demo, i'd say that i fell in love with the concept and core gameplay. Especially how it deliver the story as bed time stories.

Thank you for playing One Last Journey! We're glad you enjoy the story ❤️