New Story Mode and New Update Log


Hello everyone, we're proudly present our Full Prologue Demo of StellaGale The Trial of Faith!

Embark on a captivating journey with our Full Demo. Explore rich landscapes, unravel the prologue of Stella’s story, and dive into the complete gaming experience. This demo offers a taste of the full adventure that awaits you in the world of StellaGale : Trial of Faith.

I also want to share some changes we made for a course a year :

COMBAT

The gameplay feel has undergone a significant transformation from what it used to be. In the current version, it is evident that every damage dealt is impactful and leaves a strong impression. We added camera shakes, slow motion, splash screens, and updated the damage visual effects to make battles even more engaging and visually appealing.

BACKGROUND COMBAT

We added depth to the arena by incorporating numerous assets into the foreground. Compared to before, which may have seemed empty and close, now players can feel a more dense and expansive arena.

XTREME MODE SYSTEM (Previously called Ultimate / Conveyor System)


  • The skill conveyor has been slightly modified to make it easier for players to distinguish between the gauge for regular skills and the gauge for Xtreme skills. We have also added controls above the buttons so that players can easily preview the skills they are about to use.
  • We removed the storing system to make it easier for players during Xtreme execution. This decision was based on feedback from our testers, as pressing the L1+R1 buttons for storing proved to be cumbersome. As a result, we focused on the core element, which is the combination of skills. Now, players only need to hold L1 and input the combination.

AUDIO & MUSIC

  • We made massive changes to the music and audio, successfully incorporating voices that enhance the excitement of battles, including voices for Stella, enemies, and even Gale.
  • Added sound effects (SFX) to many parts of the gameplay. This is also a significant change that has a substantial impact on the current state of the game.

STORY DIRECTION & SYSTEM


  • Fungus update (control & animation). We added control to fasten & auto-play cutscenes. This will be very useful for players to control their own pace. 
  • We added music & audio to cutscene, so the story felt more alive.

EXPLORATION CITY

  • We added shadows and lighting to the city, as well as visual effects like waves and particle leaves. This makes the city come even more alive.
  • Animated Vfx background. We added many VFX animations to improve the visual experience.
  • Background assets for the Main City are improved. The city is now more alive. All details are now painted in more detail.

BONUS

We also added tip or gratuity mechanic to the game. So, when you did something amazing, the crowd will reward you with money. 

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The team has done tremendous work and we spend a lot of time making the game better and fully playable. I hope you can feel it when you play the game. If you have feedback or have found any bugs, you can report us on this link.

Let's meet again at Steam Next Fest February 2024

Files

Prologue Demo.zip 553 MB
Dec 09, 2023

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